Ya I've been way out of the loop for months. Not being able to play at all due to the pandemic has killed my enthusiasm for the hobby. Plus building and painting an entire 3k army lol.
So now the local club is opening again, slowly with limited capacity, so I might be able to get a game in now and then. So it's time to list it up!
My first list is all about models I want to play over anything competitive. I was thinking about squeezing the the Warkopter but that might be a bit too much. Maybe next time. Plus it's 40pts more than a Trukk.
The main thing to play is the warbikes. Yes I know they are overpriced and underpowered, but they look fantastic! lol.
2000pts Orks
Battalion Detachment
Specialist detachment: Kult of Speed
Kulture: Evil Sunz
HQ: Deffkilla Wartrike, Snazzgrim's snazztrike
HQ: Warboss on warbike, Da Big Boss, Da Killa Klaw
HQ: Wierdboy, Da Jump
Troops: 12 boys, pk nob, trukk
Troops: 11 boys, pk nob, trukk
Troops: 30 boys, pk nob, 3x rokket, shootas
Fast: 12 warbikers, pk nob
Elite: 10 tankbustas, 2 bomb squigs, trukk
Heavy: 5 lootas + mek
Flyer: Dakkajet, extra supashootas
Patrol Detachment
kulture: Grot mob
HQ: Big Mek w/KFF
Troops: 10 grots
Heavy: 3 Mek guns
That is using 5 CP from the start, and I could easily use more (Klever Spanner, squig hide tires).
I originally had 6 smasha gunz, but decided on the dakkajet instead..for fun!
Anyway I'll be playing on the first at the lastest and hopefully sooner. cya!
A blog dedicated to my Warhammer 40k Ork army, as well as my other endevours: Dark Angels, Tau, and Orcs & Goblins. Modeling, converting, gaming, tactics and more!
Thursday, March 25, 2021
First new list of 9th, Evil Sunz
Monday, September 7, 2020
Friday, May 1, 2020
Blue Ork Goff list
Planning on making an army to sell out of my new models.
I don't want to invest much more so I'm limited to what I have.
The main thing that is missing is Mek Gunz. If I can get some printed I'll add them in later.
Right now I plan on added a Deffkilla Wartrike and then I have to convert up the HQ's out of Black Reach Nobz.
Anyway, the list:
Battalion Detachment
Kulture: Goff
Specialist Detachment: Kult of Speed
HQ: Deffkilla Wartrike, Skargrim's SnazztrikeHQ: Wierdboy
HQ: Big Mek w/KFF
Troops: 10 Grots
Troops: 10 Grots
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK
Fast: 12 Warbikes
Heavy: 9 Lootas, 1 is Spanner
Battalion Detachment:
Kulture: Goff
Specialst Detachment: Dread Waggh!
HQ: Big Mek w/ SAG, Grot oiler, Da Souped-Up ShokkaHQ: Big Mek w/KFF
HQ: Warboss, PK, Attack Squig, Kustom Shoota
Troops: 10 Grots
Troops: 10 Sluggas, 3x tankbustas Bombz, Nob w/PK
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK
Elite: 10 Tankbustas, Nob, 2 bomb squigs
Heavy: Gunwagon, Killkannon, Grot Riggers.
Dedicated: Trukk
Dedicated: Trukk
2000pts 108PL 13CP (-3)
I don't want to invest much more so I'm limited to what I have.
The main thing that is missing is Mek Gunz. If I can get some printed I'll add them in later.
Right now I plan on added a Deffkilla Wartrike and then I have to convert up the HQ's out of Black Reach Nobz.
Anyway, the list:
Battalion Detachment
Kulture: Goff
Specialist Detachment: Kult of Speed
HQ: Deffkilla Wartrike, Skargrim's SnazztrikeHQ: Wierdboy
HQ: Big Mek w/KFF
Troops: 10 Grots
Troops: 10 Grots
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK
Fast: 12 Warbikes
Heavy: 9 Lootas, 1 is Spanner
Battalion Detachment:
Kulture: Goff
Specialst Detachment: Dread Waggh!
HQ: Big Mek w/ SAG, Grot oiler, Da Souped-Up ShokkaHQ: Big Mek w/KFF
HQ: Warboss, PK, Attack Squig, Kustom Shoota
Troops: 10 Grots
Troops: 10 Sluggas, 3x tankbustas Bombz, Nob w/PK
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK
Elite: 10 Tankbustas, Nob, 2 bomb squigs
Heavy: Gunwagon, Killkannon, Grot Riggers.
Dedicated: Trukk
Dedicated: Trukk
2000pts 108PL 13CP (-3)
Tuesday, April 28, 2020
Third edition stormboyz
Stay home orders have me looking for projects. I've had these models sitting on the table for a while, after stripping. Plus I had a brand new set I bought about a year ago.
I had bought Kromlech punk heads but they are too big for the boys. I did another old project, replacing the incorrect heads on my Kommandos with the proper gas mask heads and used the iron heads for these.
I only had 20 completed so I took 10 of the models and finished them up to get a full unit. Now it's time to re-base the other 20. They don't need any refurbishment just bases.
after going through the 20 they have a bunch of cool bases, including resin, I'll re-purpose for some of the crappy bases I have on my Grots.
I'll probably also replace the Nob's metal arms with plastic. That's something I frequently do. It saves weight and makes the nob more stable... especially on 32mm bases. And maybe a punk head.
I still need to finish painting the warkopta but not sure exactly how I'll attack it yet.
Sunday, April 12, 2020
Bad Moonz repaints and re-basing
I finished the Shootaboyz tonight and man that got tedious near the end. I had to force myself to finish! But after a shot of Dul-Cote I'm quite happy.
So I've now refurbished and re-based all my Lootas and 2 units of Shootaboyz. I don't have any plans to re-paint anything else as a new Kulture and since I only play one I don't think it's much of an issue. Of the models I have in my current list the Gorkanaut, the mek gunz and the planes have clan paint jobs that aren't Bad Moonz.
The other lootas and shootaboyz are not klan specific.
On a side note these Boyz use to be slugga boyz but were converted to shootas in October 2012.
Labels:
conversion,
orks,
painting,
refurbish,
warhammer 40k
Saturday, February 22, 2020
Final switch to Bad Moonz
After many games of Freebooterz under my belt I decided to try out essentially the same list as bad moonz.
The results are pretty telling. While the Freebooterz are actually better in Most - but not all - circumstances the Bad Moonz are just more consistent and reliable.
Where the Freebooterz trail starts to fail is against knight armies where you probably won't get a trigger and armies with big negative modifiers to hit.
Also moving to Bad Moonz allows me to run lootas and use showin' off. So that's 2 units that can fire twice in a turn with that, and one with Kustom Ammo.
Having lootas shoot twice, even 15 of them, under More Dakka is just unbelievable!
Combined with the Souped Up Shokka or the Gorkanaut fire twice it can be just overwhelming for an opponent.
I do run a unit of boys, but never, ever jump first turn! The point of them is to attack late game after my opponent has been softened up by mass shooting. They are great at grabbing objectives, shoot and assault soft objective holding units, and just provide a whole new layer of threat out of no where.
The only unit I am questioning is the 2nd SAG. But there are not that many HQ choices to replace him with for the points. Maybe a 2nd wierdboy? We'll see what happens when Saga of the Beast hits.
Battalion Detachment
Kulture: Bad Moonz
HQ: Big Mek w/KFF, KMB, Big Choppa***
HQ: Wierdboy
Troops: 11 Grots
Troops: 11 Grots
Troops: 22 boyz, shootas, nob w/pk, 2x tankbusta bomb
Battalion Detachment
Kulture: Bad Moonz
Specialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, grot oiler, Da Souped Up Shokka
HQ: Big Mek w/SAG, grot oiler
Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots
Fast: 2x Megatrakk Scrapjets
Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 4x Smasha Gunz
Heavy: 15x Lootas
Air Wing Detachment
Kulture: Bad Moonz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun
1997pts, 110PL, 14(-1) CP
The results are pretty telling. While the Freebooterz are actually better in Most - but not all - circumstances the Bad Moonz are just more consistent and reliable.
Where the Freebooterz trail starts to fail is against knight armies where you probably won't get a trigger and armies with big negative modifiers to hit.
Also moving to Bad Moonz allows me to run lootas and use showin' off. So that's 2 units that can fire twice in a turn with that, and one with Kustom Ammo.
Having lootas shoot twice, even 15 of them, under More Dakka is just unbelievable!
Combined with the Souped Up Shokka or the Gorkanaut fire twice it can be just overwhelming for an opponent.
I do run a unit of boys, but never, ever jump first turn! The point of them is to attack late game after my opponent has been softened up by mass shooting. They are great at grabbing objectives, shoot and assault soft objective holding units, and just provide a whole new layer of threat out of no where.
The only unit I am questioning is the 2nd SAG. But there are not that many HQ choices to replace him with for the points. Maybe a 2nd wierdboy? We'll see what happens when Saga of the Beast hits.
Battalion Detachment
Kulture: Bad Moonz
HQ: Big Mek w/KFF, KMB, Big Choppa***
HQ: Wierdboy
Troops: 11 Grots
Troops: 11 Grots
Troops: 22 boyz, shootas, nob w/pk, 2x tankbusta bomb
Battalion Detachment
Kulture: Bad Moonz
Specialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, grot oiler, Da Souped Up Shokka
HQ: Big Mek w/SAG, grot oiler
Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots
Fast: 2x Megatrakk Scrapjets
Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 4x Smasha Gunz
Heavy: 15x Lootas
Air Wing Detachment
Kulture: Bad Moonz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun
1997pts, 110PL, 14(-1) CP
Monday, February 3, 2020
Showcase: Evil Sunz warbikes w/GorkaMorka banners
after many many months I have finally finished this unit!
I absolutely love how they came out. I plan on getting another unit someday, but for now these will replace one of the units I already have.
Not much else to say, I would love to get the Evil Sunz back on the table but I need to re-base both units of boys to do so. Maybe a package of 100 32mm bases is in my future.
I absolutely love how they came out. I plan on getting another unit someday, but for now these will replace one of the units I already have.
Not much else to say, I would love to get the Evil Sunz back on the table but I need to re-base both units of boys to do so. Maybe a package of 100 32mm bases is in my future.
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