As the leaves turn and my financial situation stabilizes a bit, time to start thinking about tournaments again.
This time it's at a store I've never been too, but yet it's not that far away.
And it's using power level instead of points. Orks usually lose out on that front. Oh, also no forgeworld so the killtank stays at home.
I also got another box of kans from my cousin so it's time for more!
The biggest downside to this list is having just 4 command points. Every game I find myself wanting more.
But here it is:
Spearhead Detachment
HQ: Mek on bike, KFF, PK
HQ: Wierdboy w/warpath
Elite: Nob w/Waggh! banna
Elite: 15 kommandos, 2x burna, nob w/BC
Heavy: 6 kans, rokkits
Heavy: 6 kans, grotzookas
Heavy: Gorkanaut
Heavy: 2 dreads, 2x skorcha
Heavy: 2 Mek Gunz, 2x KMK
99PL, 1921pts
Not a lot of models but there sure is a heck of a lot of wounds with a 5++
If I had another kff mek on bike I might run that instead of the wierdboy just to get better coverage but I will be spending my time finishing off the Kans.
Next couple of weeks of league I'm going to swap out the Gorkanaut with a Mork- and dropping one of the KFF meks. We'll see how that goes.
A blog dedicated to my Warhammer 40k Ork army, as well as my other endevours: Dark Angels, Tau, and Orcs & Goblins. Modeling, converting, gaming, tactics and more!
Sunday, October 8, 2017
Sunday, September 3, 2017
Showcase: Blood Axe Magnetized, Motorized Gorkanaut complete!
Well it's been a slow month for me on the channel, the blog and actual hobby.
I've been enthralled by my old self, the car guy. The guy that worked on cars throughout high school and beyond right up to the point of getting first into M:TG and then 40k.
I did finally finish the 'naut today though.
I've been enthralled by my old self, the car guy. The guy that worked on cars throughout high school and beyond right up to the point of getting first into M:TG and then 40k.
I did finally finish the 'naut today though.
Tuesday, August 8, 2017
Dread Mob? Let's try it!
OK, I got seriously bored with the gunline. It's worse than the old decurion. But now that I have the 'naut at least built I can try fielding a more mechanized list.
Going heavy support heavy means fewer command points, but we'll see how that goes. I tend to use them pretty quickly.
Spearhead Detachment
HQ: Big mek on bike, KFF
HQ: Big mek, KFF
Elites: 10 Kommandos, 2x burna, Nob w/BC
Elites: 10 Kommandos, 2x burna, Nob w/BC
Heavy: 4 Lobbas
Heavy: Gorkanaut
Heavy: 2 Dreads, 2x CCW, 2x skorcha
Heavy: 6 kans, 3x rokket, 3x grotzooka
Heavy: 3 kans, 3x big shoota
Super heavy aux detachment
Kill Tank, Bursta kannon, 2x extra twin BS
2000pts, 4 command points
That's every walker I own on the field. I might try to get more in the future, we'll see. So I have the lobbas for a bit of back field objective sitting and some more anti-infantry, plus the kommandos for disruption. They probably won't be first turn though, using them 2nd turn as the walkers get closer sounds like a better plan. And the Kill tank with it's own KFF mek for even more ranged punch.
Going heavy support heavy means fewer command points, but we'll see how that goes. I tend to use them pretty quickly.
Spearhead Detachment
HQ: Big mek on bike, KFF
HQ: Big mek, KFF
Elites: 10 Kommandos, 2x burna, Nob w/BC
Elites: 10 Kommandos, 2x burna, Nob w/BC
Heavy: 4 Lobbas
Heavy: Gorkanaut
Heavy: 2 Dreads, 2x CCW, 2x skorcha
Heavy: 6 kans, 3x rokket, 3x grotzooka
Heavy: 3 kans, 3x big shoota
Super heavy aux detachment
Kill Tank, Bursta kannon, 2x extra twin BS
2000pts, 4 command points
That's every walker I own on the field. I might try to get more in the future, we'll see. So I have the lobbas for a bit of back field objective sitting and some more anti-infantry, plus the kommandos for disruption. They probably won't be first turn though, using them 2nd turn as the walkers get closer sounds like a better plan. And the Kill tank with it's own KFF mek for even more ranged punch.
Tuesday, August 1, 2017
Gun line part duex
After realizing the VSG was nerfed to uselessness, I needed a new list.
The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action. 3, in fact, to make sure everything is covered.
I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos. Lots of backfield pressure. I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.
Here is the list:
Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF
Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK
Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF
Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots
Elite: Mad Doc
1999pts, 7 command points
I made some slight changes, going from Smasha guns to kannon. I didn't have too much luck with the smashas, so trying these out instead. Surprisingly, kannon are almost the same price. Gives more flexibility too with the d6 shot option.
The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.
Anyway I'll be putting this list on the table tomorrow. We'll see how it goes.
The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action. 3, in fact, to make sure everything is covered.
I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos. Lots of backfield pressure. I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.
ya, kinda like this.. |
Here is the list:
Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF
Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK
Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF
Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots
Elite: Mad Doc
1999pts, 7 command points
I made some slight changes, going from Smasha guns to kannon. I didn't have too much luck with the smashas, so trying these out instead. Surprisingly, kannon are almost the same price. Gives more flexibility too with the d6 shot option.
The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.
Anyway I'll be putting this list on the table tomorrow. We'll see how it goes.
Monday, July 31, 2017
Oooops! Forget the Void Shield.
I didn't know the VSG got hit with a giant nerf bat in the faq. It was reduced to a 6" bubble and a 5++. That basically renders it completely useless! It might be ok for some armies, but not for Orks.
That means having to use KFF meks instead. Which, in hindsight, is probably going to work out better because adding elite slots will need to add HQ slots as well.
The difference between a 5++ and 4++ is pretty significant, so I'm not sure how much it will really help though.
You can take 2 KFF meks for the price of a VSG and have points left over, and probably end up with better coverage and more deployment options.
So I have to apologize to my opponents this weekend. Luckily it was a fun event and not a competitive tournament.
But back to the gun line. With the reduction of the invul save, it's going to be imperative to go first. Not sure how I will accomplish this, so time to tweak the list.
That means having to use KFF meks instead. Which, in hindsight, is probably going to work out better because adding elite slots will need to add HQ slots as well.
The difference between a 5++ and 4++ is pretty significant, so I'm not sure how much it will really help though.
You can take 2 KFF meks for the price of a VSG and have points left over, and probably end up with better coverage and more deployment options.
Pew Pew |
So I have to apologize to my opponents this weekend. Luckily it was a fun event and not a competitive tournament.
But back to the gun line. With the reduction of the invul save, it's going to be imperative to go first. Not sure how I will accomplish this, so time to tweak the list.
Saturday, July 29, 2017
Ork gun line?
So I'm playing in a tournament this weekend, that was set up a long time ago as 7th. However we have the option to play 8th - which all my games have been.
Anyway I wrote out a 7th edition list and then slightly modified it for 8th. In 7th it was ok, but in 8th it's doing pretty well. I'm sure that has a lot to do with 8th though.
Here's the list:
Spearhead Detachment
HQ: Warboss, PK, Squig
Troop: 30 Sluggas, Nob w/PK
Troop: 12 Sluggas, Nob w/BC
Troop: 12 Sluggas, Nob w/BC
Elite: Mad Doc
Elite: Waggh! Banna Nob
Fast: 2 Deffkoptas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 3 Mek Gunz, KMK
Heavy: 2 Mek Gunz, Smasha Guns
Heavy: 5 Big Gunz, Lobbas
Fortification Network detachment
Void Shield Generator
Again, this was built primarily from the 7th ed models I was bringing with me.
However this list just has a BRUTAL amount of shooting. Smasha guns are just fantastic at taking down any big model, KMKs can really pile on the damage and lootas handle just about everything else. the key though, by far, is the VSG itself. It provides a level of protection unlike anything else we can field. Combined with the FNP from mad doc, the lootas stick around quite a while.
It took me a while to decide to NOT take Da Jump with this list. Pretty much jumping the unit of 30 boys would mean leaving the gunline completely unprotected. The Waggh! banner nob though was totally worth it, helping every single game.
The trukks are not really working out though, they just are not as fast as they use to be and the 8th disembark means they are even slower. I think the answer is to replace them both with Kommandos. That gives me quite a bit more distraction than those trukks. It also means re-arranging the detachments so I can fit them in. Dropping the koptas will also give me more kommandos. Remember, free burnas!
Anyway I wrote out a 7th edition list and then slightly modified it for 8th. In 7th it was ok, but in 8th it's doing pretty well. I'm sure that has a lot to do with 8th though.
Here's the list:
Spearhead Detachment
HQ: Warboss, PK, Squig
Troop: 30 Sluggas, Nob w/PK
Troop: 12 Sluggas, Nob w/BC
Troop: 12 Sluggas, Nob w/BC
Elite: Mad Doc
Elite: Waggh! Banna Nob
Fast: 2 Deffkoptas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 3 Mek Gunz, KMK
Heavy: 2 Mek Gunz, Smasha Guns
Heavy: 5 Big Gunz, Lobbas
Fortification Network detachment
Void Shield Generator
Again, this was built primarily from the 7th ed models I was bringing with me.
However this list just has a BRUTAL amount of shooting. Smasha guns are just fantastic at taking down any big model, KMKs can really pile on the damage and lootas handle just about everything else. the key though, by far, is the VSG itself. It provides a level of protection unlike anything else we can field. Combined with the FNP from mad doc, the lootas stick around quite a while.
It took me a while to decide to NOT take Da Jump with this list. Pretty much jumping the unit of 30 boys would mean leaving the gunline completely unprotected. The Waggh! banner nob though was totally worth it, helping every single game.
The trukks are not really working out though, they just are not as fast as they use to be and the 8th disembark means they are even slower. I think the answer is to replace them both with Kommandos. That gives me quite a bit more distraction than those trukks. It also means re-arranging the detachments so I can fit them in. Dropping the koptas will also give me more kommandos. Remember, free burnas!
Sunday, July 23, 2017
Showcase: Big Choppa Nobz
Finished up the Big Choppa Nobz, one for each of my 6 units of boyz.
Not much else to say, pics!
New commentary soon!
Not much else to say, pics!
New commentary soon!
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