The new codex has me painting my long-forgotten Blood Angel tactical squad. I still don't want to play with them. And no, scouts are not a good answer either.
The first 5 are done, all bolter guys. One of the models is a plasma cannon but that is getting done up as a devastator instead. I plan on getting a box of Sternguard and using the heavy flamer out of that to go with this tactical squad.
These guys I got in a trade and took a lot of work to get cleaned up enough to paint. Still not perfect. Two of them are snap-fit guys not sure from where. The rest got a Blood Angels shoulder pad from the death company kit.
After this unit is done and the Sternguard (plus another drop pod) are done, I might not do any more BA. A full bike unit with grav guns is something I am considering for later down the road.
Besides, I don't know how long my Blood Red will last.
Anyway, that's it for now. Not many posts this month as I've been busy painting. My BA take a long time to paint.
A blog dedicated to my Warhammer 40k Ork army, as well as my other endevours: Dark Angels, Tau, and Orcs & Goblins. Modeling, converting, gaming, tactics and more!
Saturday, December 27, 2014
Thursday, December 18, 2014
So I break out the Blood Angels..I still hate tactical squads.
Just open gaming for December so I decided to break out my Blood Angels. Picked up a game also against Blood Angels.
My list:
Baal Strike Force
HQ: Priest
HQ: Priest w/jump pack
Troop: Tacticals x10, combi-plasma, plasma gun, heavy flamer, drop pod
Troop: Tacticals x 9, combi-melta, melta, rhino
Elite: Death Company x 10, 8x bolter, 2x power swords, rhino
Fast: 10 RAS, 2x melta, Vet w/fist
Fast: 2x Attack Bikes, 2x MM
Heavy: Devastators x6, 4x ML, Las-Plas Razorback
Heavy: Pred, lascannon sponsoons, overcharged engines
Heavy: Baal Pred, Heavy bolters
LoW: Dante
My opponent:
Combined Arms
HQ: Libby Dred, meltagun
HQ: Mephiston
Troop: 10 tacticals, vet w/fist, combi-melta, meltagun, MM, drop pod
Troop: 10 tacticals, heavy flamer, plasmagun, rhino
Elite: 10 death company, 2x power swords, fist
Fast: 10 RAS, 2x melta, Vet w/fist
Heavy: Baal Pred, Flamestorm
Heavy: Stormraven, AC/MM
Rolled Big Guns never tire, dawn of war.
Deployment:
End of turn 1:
End of turn 2:
End of turn 3:
End of turn 4:
End of Game:
I have to say the combination of furious charge, +1 WS from the priest and +1 initiative from the formation is quite the amazing combination.
Dante is an absolute beast! He gets boosted by the priest and the formation as well, resulting in WS, strength and Initiative 7 on the charge...with 6 attacks. WOWSERS! Also now that he has eternal warrior he can tank for the whole squad.
Death Company are pretty darn awesome too. I think a full unit with jump packs is a real powerhouse that can be on their own and do a lot of damage and/or soak up a lot of firepower.
I still hate tactical marines and am still pissed to no end that I have to take them. Also I'm sure there is enough low-ap shooting out there to really deal a lot of wounds unlike what we had in this game.
The new book is better then the old one, no doubt. But just like in the Ork codex there seems to be an awful lot of change for change's sake, which is just plain dumb.
My list:
Baal Strike Force
HQ: Priest
HQ: Priest w/jump pack
Troop: Tacticals x10, combi-plasma, plasma gun, heavy flamer, drop pod
Troop: Tacticals x 9, combi-melta, melta, rhino
Elite: Death Company x 10, 8x bolter, 2x power swords, rhino
Fast: 10 RAS, 2x melta, Vet w/fist
Fast: 2x Attack Bikes, 2x MM
Heavy: Devastators x6, 4x ML, Las-Plas Razorback
Heavy: Pred, lascannon sponsoons, overcharged engines
Heavy: Baal Pred, Heavy bolters
LoW: Dante
My opponent:
Combined Arms
HQ: Libby Dred, meltagun
HQ: Mephiston
Troop: 10 tacticals, vet w/fist, combi-melta, meltagun, MM, drop pod
Troop: 10 tacticals, heavy flamer, plasmagun, rhino
Elite: 10 death company, 2x power swords, fist
Fast: 10 RAS, 2x melta, Vet w/fist
Heavy: Baal Pred, Flamestorm
Heavy: Stormraven, AC/MM
Rolled Big Guns never tire, dawn of war.
Deployment:
End of turn 1:
End of turn 2:
End of turn 3:
End of turn 4:
End of Game:
I have to say the combination of furious charge, +1 WS from the priest and +1 initiative from the formation is quite the amazing combination.
Dante is an absolute beast! He gets boosted by the priest and the formation as well, resulting in WS, strength and Initiative 7 on the charge...with 6 attacks. WOWSERS! Also now that he has eternal warrior he can tank for the whole squad.
Death Company are pretty darn awesome too. I think a full unit with jump packs is a real powerhouse that can be on their own and do a lot of damage and/or soak up a lot of firepower.
I still hate tactical marines and am still pissed to no end that I have to take them. Also I'm sure there is enough low-ap shooting out there to really deal a lot of wounds unlike what we had in this game.
The new book is better then the old one, no doubt. But just like in the Ork codex there seems to be an awful lot of change for change's sake, which is just plain dumb.
Wednesday, December 10, 2014
Showcase: Meganobz
Over the last week I've been painting Meganobz and watching Agents of SHIELD and Arrow. It's pretty tedious with all the little magnetized bits to do as well.
I used Tin Bitz, which is now out of production but I have enough to use for a few more models.
Big Mek w/KFF
Big Mek w/Telyporta
I also went through and touched up my existing metal Meganobz, and then hit them with varnish.
Lastly, a comparison. Metal on the left, plastic on the right. The plastics are slightly bigger
I used Tin Bitz, which is now out of production but I have enough to use for a few more models.
Big Mek w/KFF
Big Mek w/Telyporta
I also went through and touched up my existing metal Meganobz, and then hit them with varnish.
Lastly, a comparison. Metal on the left, plastic on the right. The plastics are slightly bigger
Monday, December 1, 2014
Showcase: Evil Sunz custom Trukk
Finally finished the Trukk that goes with my Evil Sunz shootaboys.
It's absolutely fantastic. I love the work I did on the model, giving it the single rear axle and the most-of-a-hood. The base color is Vallejo Model Air Metallic black and I did chipping with the hairspray method. Color is Mephiston Red. Not much else to say, just pics.
It's absolutely fantastic. I love the work I did on the model, giving it the single rear axle and the most-of-a-hood. The base color is Vallejo Model Air Metallic black and I did chipping with the hairspray method. Color is Mephiston Red. Not much else to say, just pics.
Saturday, November 22, 2014
Army list: Orks for 1850pts BAO/LVO
Today I played in a 3-round BAO/LVO style (Frontline Gaming) tournament. I was the only Ork player. Most people had Eldar or some flavor of Marines. LOTS of Knights.
I didn't take any video batreps, because I wanted to just play. Sometimes I like shrugging off my YouTube duties :)
Anyway this post is just the list I took:
Primary Detachment: Ork Horde
HQ(warlord): Warboss, PK, Bosspole, 'eavy armor, Da Lucky Stick
HQ: Painboy
HQ: Painboy
Troop: 30 'ard slugga boys, nob w/PK&BP
Troop: 18 'ard shoota boys, nob w/PK&BP
Troop: 10 Grots
Elite: 5 Meganobz
Dedicated: Battlewagon, ram, kannon
Heavy: 12 Lootas, 1x mek
Heavy: 4 Lobbas, 2x ammo runts (due to points)
Heavy: Battlewagon, ram, kannon
Secondary Detachment: Allied
HQ: Mek, KFF, 'eavy armor, pk, bosspole
Troop: 10 grots
Heavy: 3 Tracktor kannon, 3x ammo runt
1849pts
I dropped the bikes in favor of the meganobz. Meganobz are pretty much an universal troubleshooter, there is very little out there they can't deal with. I didn't really want to take battlewagons but in any sort of competitive environment but Meganobz are your ace in the hole. The KFF really helps with that first turn or 2 of keeping the wagons moving...if needed.
Orks don't have a lot to deal with Centurions, especially when supported by Draigo. So taking on a Centurion Star really depends on the Battlewagon surviving and delivering the Meganobz package.
Painboys make all the difference in the world against Dreadknights and Helldrakes. And almost everything else.
A single Knight does not stand much of a chance against Meganobz, but will usually kill the nobs at the same time with stomps and/or when it dies. An Adamantine Lance is just too much to deal with though.
The Tracktor kannons are pretty much an auto-include both for the ability to bring down flyers, FMC's and the very, very low price. They are a HUGE threat.
I was thinking about the Stompa until I realized how easily it could be brought down by a Knight (or 3) so it stayed at home.
I can't say enough about Meganobz, especially when supported by Da Lucky Stick and a painboy.
Now only if you could take mega armor on the painboy...
I didn't take any video batreps, because I wanted to just play. Sometimes I like shrugging off my YouTube duties :)
Anyway this post is just the list I took:
Primary Detachment: Ork Horde
HQ(warlord): Warboss, PK, Bosspole, 'eavy armor, Da Lucky Stick
HQ: Painboy
HQ: Painboy
Troop: 30 'ard slugga boys, nob w/PK&BP
Troop: 18 'ard shoota boys, nob w/PK&BP
Troop: 10 Grots
Elite: 5 Meganobz
Dedicated: Battlewagon, ram, kannon
Heavy: 12 Lootas, 1x mek
Heavy: 4 Lobbas, 2x ammo runts (due to points)
Heavy: Battlewagon, ram, kannon
Secondary Detachment: Allied
HQ: Mek, KFF, 'eavy armor, pk, bosspole
Troop: 10 grots
Heavy: 3 Tracktor kannon, 3x ammo runt
1849pts
I dropped the bikes in favor of the meganobz. Meganobz are pretty much an universal troubleshooter, there is very little out there they can't deal with. I didn't really want to take battlewagons but in any sort of competitive environment but Meganobz are your ace in the hole. The KFF really helps with that first turn or 2 of keeping the wagons moving...if needed.
Orks don't have a lot to deal with Centurions, especially when supported by Draigo. So taking on a Centurion Star really depends on the Battlewagon surviving and delivering the Meganobz package.
Painboys make all the difference in the world against Dreadknights and Helldrakes. And almost everything else.
A single Knight does not stand much of a chance against Meganobz, but will usually kill the nobs at the same time with stomps and/or when it dies. An Adamantine Lance is just too much to deal with though.
The Tracktor kannons are pretty much an auto-include both for the ability to bring down flyers, FMC's and the very, very low price. They are a HUGE threat.
I was thinking about the Stompa until I realized how easily it could be brought down by a Knight (or 3) so it stayed at home.
I can't say enough about Meganobz, especially when supported by Da Lucky Stick and a painboy.
Now only if you could take mega armor on the painboy...
Sunday, November 16, 2014
Showcase: Evil Sunz 'ard shootaboys
Completed the refurbishing of another unit, this time making a unit of my Shootaboys Evil Sunz and added bits to help them be more 'ard!
I didn't clean all the mold lines, mainly due to the fact that I don't have the color used for the clothing. I just painted the armor bits red and kept the rest as was. Then they got a shot of Dul-Cote, which, for some reason, has come out more satin than flat lately.
I have 26 shootas, 3 rokkits, 3 big shootas and the Nob with klaw and the awesome Evil Sunz bosspole.
Pics!
I didn't clean all the mold lines, mainly due to the fact that I don't have the color used for the clothing. I just painted the armor bits red and kept the rest as was. Then they got a shot of Dul-Cote, which, for some reason, has come out more satin than flat lately.
I have 26 shootas, 3 rokkits, 3 big shootas and the Nob with klaw and the awesome Evil Sunz bosspole.
Pics!
Saturday, November 15, 2014
On the Bench: Evil Sunz refurbishing project nearly complete.
Only a few models left to finish, but today I did the Nob and just love how he came out, especially the Evil Sunz bosspole!
Don't look too close, these are only tabletop quality!
I'm also starting the trukk but I'm trying to do that as a video tutorial..
Don't look too close, these are only tabletop quality!
I'm also starting the trukk but I'm trying to do that as a video tutorial..
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