Showing posts with label orks. Show all posts
Showing posts with label orks. Show all posts

Tuesday, October 24, 2023

Beastboss on Calico Squigosaur

 Hey I finished a model! Hey I remembered this blog exists!  There are so many social media outlets it's hard to remember everything lol.

Anyway I tried and failed a grey squig a few months ago and haven't been able to figure out what I wanted to do. Well I finally decided to do the original idea of a calico squig.  Very happy with it. RIP Norma Jean the kitty.



Friday, May 1, 2020

Blue Ork Goff list

Planning on making an army to sell out of my new models.

I don't want to invest much more so I'm limited to what I have.

The main thing that is missing is Mek Gunz.  If I can get some printed I'll add them in later.

Right now I plan on added a Deffkilla Wartrike and then I have to convert up the HQ's out of Black Reach Nobz.

Anyway, the list:

Battalion Detachment
Kulture: Goff
Specialist Detachment: Kult of Speed
HQ: Deffkilla Wartrike, Skargrim's SnazztrikeHQ: Wierdboy
HQ: Big Mek w/KFF

Troops: 10 Grots
Troops: 10 Grots
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK

Fast: 12 Warbikes

Heavy: 9 Lootas, 1 is Spanner

Battalion Detachment:
Kulture: Goff
Specialst Detachment: Dread Waggh!
HQ: Big Mek w/ SAG, Grot oiler, Da Souped-Up ShokkaHQ: Big Mek w/KFF
HQ: Warboss, PK, Attack Squig, Kustom Shoota

Troops: 10 Grots
Troops: 10 Sluggas, 3x tankbustas Bombz, Nob w/PK
Troops: 30 Sluggas, 3x tankbustas Bombz, Nob w/PK

 Elite: 10 Tankbustas, Nob, 2 bomb squigs

Heavy: Gunwagon, Killkannon, Grot Riggers.

Dedicated: Trukk
Dedicated: Trukk

2000pts 108PL 13CP (-3)


Tuesday, April 28, 2020

Third edition stormboyz




Stay home orders have me looking for projects.  I've had these models sitting on the table for a while, after stripping. Plus I had a brand new set I bought about a year ago.

I had bought Kromlech punk heads but they are too big for the boys.  I did another old project, replacing the incorrect heads on my Kommandos with the proper gas mask heads and used the iron heads for these.

I only had 20 completed so I took 10 of the models and finished them up to get a full unit.  Now it's time to re-base the other 20.  They don't need any refurbishment just bases.

after going through the 20 they have a bunch of cool bases, including resin, I'll re-purpose for some of the crappy bases I have on my Grots.

I'll probably also replace the Nob's metal arms with plastic. That's something I frequently do.  It saves weight and makes the nob more stable... especially on 32mm bases. And maybe a punk head. 

I still need to finish painting the warkopta but not sure exactly how I'll attack it yet.

Sunday, April 12, 2020

Bad Moonz repaints and re-basing



I finished the Shootaboyz tonight and man that got tedious near the end. I had to force myself to finish!  But after a shot of Dul-Cote I'm quite happy.

So I've now refurbished and re-based all my Lootas and 2 units of Shootaboyz.  I don't have any plans to re-paint anything else as a new Kulture and since I only play one I don't think it's much of an issue.  Of the models I have in my current list the Gorkanaut, the mek gunz and the planes have clan paint jobs that aren't Bad Moonz. 

The other lootas and shootaboyz are not klan specific.

On a side note these Boyz use to be slugga boyz but were converted to shootas in October 2012.

Saturday, February 22, 2020

Final switch to Bad Moonz

After many games of Freebooterz under my belt I decided to try out essentially the same list as bad moonz.

The results are pretty telling. While the Freebooterz are actually better in Most - but not all - circumstances the Bad Moonz are just more consistent and reliable.

Where the Freebooterz trail starts to fail is against knight armies where you probably won't get a trigger and armies with big negative modifiers to hit. 

Also moving to Bad Moonz allows me to run lootas and use showin' off.  So that's 2 units that can fire twice in a turn with that, and one with Kustom Ammo.

Having lootas shoot twice, even 15 of them, under More Dakka is just unbelievable!

Combined with the Souped Up Shokka or the Gorkanaut fire twice it can be just overwhelming for an opponent.

I do run a unit of boys, but never, ever jump first turn!  The point of them is to attack late game after my opponent has been softened up by mass shooting.  They are great at grabbing objectives, shoot and assault soft objective holding units, and just provide a whole new layer of threat out of no where.

The only unit I am questioning is the 2nd SAG.  But there are not that many HQ choices to replace him with for the points.  Maybe a 2nd wierdboy?   We'll see what happens when Saga of the Beast hits.

Battalion Detachment
Kulture: Bad Moonz
HQ: Big Mek w/KFF, KMB, Big Choppa***
HQ: Wierdboy

Troops: 11 Grots
Troops: 11 Grots
Troops: 22 boyz, shootas, nob w/pk, 2x tankbusta bomb

Battalion Detachment
Kulture: Bad Moonz
Specialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, grot oiler, Da Souped Up Shokka
HQ: Big Mek w/SAG, grot oiler

Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots

Fast: 2x Megatrakk Scrapjets

Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 4x Smasha Gunz
Heavy: 15x Lootas

Air Wing Detachment
Kulture: Bad Moonz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun

1997pts, 110PL, 14(-1) CP

Monday, February 3, 2020

Showcase: Evil Sunz warbikes w/GorkaMorka banners

after many many months I have finally finished this unit!

I absolutely love how they came out.  I plan on getting another unit someday, but for now these will replace one of the units I already have.

Not much else to say,  I would love to get the Evil Sunz back on the table but I need to re-base both units of boys to do so.  Maybe a package of 100 32mm bases is in my future.




Sunday, December 22, 2019

Trying out some freebooterz lootas



I am going to try replacing a couple buggies with lootas in my freebootaz list.  I decided on the Shokkumps had to go.  This might move around after some playing.

Sure, Lootas are usually bad moons to use Showin' Off, but I want to see what happens when lootas hit on 4+

Battalion Detachment
Kulture: Freebooterz
HQ: Big Mek w/KFF, KMB, Big Choppa***
HQ: Wierdboy

Troops: 11 Grots
Troops: 11 Grots
Troops: 19 boyz, shootas, nob w/pk, tankbusta bomb

Battalion Detachment
Kulture: FreebooterzSpecialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, grot oiler, Da Souped Up Shokka
HQ: Big Mek w/SAG, grot oiler

Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots

Fast: 2x Megatrakk Scrapjets

Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 2x Traktor kannon 2x Smasha Gunz

Air Wing Detachment
Kulture: Freebooterz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun

2000pts, 109PL, 13CP

***Yes I know there is technically no dataslate for this unit, so I'm using index Big Mek

I would also like to try this exact list as Bad Moonz, just to see what happens.

Friday, August 30, 2019

One more revision to the Freebooterz list


As I was going back over my previous battles, I realized the one unit of boys really don't do a whole lot.  They purpose of them is to sit back and wait until the shooting has softened everything up.  But just one unit unsupported really doesn't do much.

But one thing I do need is more command points. That means another Battalion and 3 more troops choices.

That's 30 grots at 90pts.  Carefully going over my list the only things I could drop would be either half the boys or the traktor cannons.  I could possibly drop the biker boss but I do need to maintain 4 HQ choices.  Maybe someday I'll buy and 2nd SAG ~~

But enough blabber, here is the new list. 

Battalion Detachment
Kulture: Freebooterz
HQ: Big Mek on Bike, KFF, KMB, Big Choppa
HQ: Warboss on bike, PK, Da Killa KlawTroops: 15 Boys, Tankbusta bomb, Nob w/BC
Troops: 10 Grots
Troops: 10 Grots

Battalion Detachment
Kulture: FreebooterzSpecialist Detachment: Dread Mob (-1CP)
HQ: Big Mek w/SAG, Da Souped Up Shokka (-1CP)

Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots

Fast: 2x Shokkjump Dragstas
Fast: 2x Megatrakk Scrapjets

Heavy: Gorkanaut
Heavy: 4x Mek Gunz, 2x Traktor kannon 2x Smasha Gunz

Air Wing Detachment
Kulture: Freebooterz
Dakkajet 6x supashootas
Dakkajet 6x supashootas
Wazbomb Blastajet, KFF, Wazbomb mega kannons, smasha gun

1998 pts, 104 PL, 14(-2) CP

I still have the small unit of boys to jump and assault, but now I also have more units of grots for both grot shield and jumping on to objectives (which was VERY effective late game).

But mainly losing a bit of CC power for a 50% jump in CP is a pretty good trade off IMO.

Monday, May 20, 2019

Kustom loota Flashgitz

A long time ago I had an idea to make my own Flashgitz because I simply don't like the pirate aesthetic of the GW kit.  I had no idea what to use for weapons until I decided to use up all the extra heavy bolters I had from all the devastator kits I bought. So I bought a box of Nobz and gave it a shot.

After much trial I finished the first one and loved how it turned out.

But moving on to the 2nd one I realized I could use other weapons as well.  Multi-melta, plasma cannon, etc.  This makes each one much more unique. 

I'm pretty darn happy with how they turned out.  They will be painted up in a simple non-klan specific scheme similar to a majority of my army.

The heads are Steampunk orc heads from Spellcrow.





Tuesday, March 26, 2019

Re-evaluating Freebooterz Klan Kulture - The list

This is the complete list to accompany the video

Battalion Detachment +5CP (Orks)
Big Mek on Warbike (Index): Kustom Force Field [20pts], Kustom Mega-blasta

Warboss on Warbike (index): Attack Squig, Da Killa Klaw, Power Klaw, Shoota (Index)

Weirdboy

29 Boyz: 2x Tankbusta Bombs, Nob w/BC

10x Gretchin
10x Gretchin


Air Wing Detachment +1CP (Orks)
Dakkajet: 6x Supa Shoota
Dakkajet: 6x Supa Shoota

Wazbom Blastajet: 2x Wazbom Mega-Kannons, Kustom Force Field, Smasha Gun, Supa Shoota


Spearhead Detachment +1CP (Orks)
Vigilus Detachment: Dread Waaagh -1CP
Big Mek W/ Shokk Attack Gun: Big Killa Boss, Grot Oiler, Shokk Attack Gun, Warlord
Weirdboy

Gorkanaut: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota
Gorkanaut: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota

Mek Gunz
3x Traktor Kannon
3x Smasha Gun

98 PL, 10CP, 2000pts

Sunday, February 24, 2019

Showcase: Kromlech Orc Barracks

 Finally getting time for hobby again, and man do I miss it.

Starting with getting the Kromlech terrain done that I've had sitting on the shelf for what..a year? More?  Not sure but it needs to be done.



This was a lot of fun and quite easy to paint.  The Mek Workshop will be a lot harder. Anyway enjoy and back to the brush!

Tuesday, February 12, 2019

Updating Kult of Speed list


After a couple games with the Kult of Speed I decided I need a bit more firepower.  Also, I want to play with my UFO's.  :)

The two Megatrakk Scrapjets costs 220 points, so I needed to squeeze down a bit.

First thing I did was drop 1 of my units of boys down to 10 models for mob up and jumping first turn.  That saved a bit of points, but no where near enough. Reluctantly I dropped the rokkits in the shoota boyz units to free up the rest of the space.  Oh, and had to drop 1 bike.  :(

So here is the revised list:

Battalion Detachment
Kulture: Evil Sunz
Kult of Speed Specialist Detachment (-1 CP)

HQ: DeffKilla Wartrike, Skargrim's Snazztrike, warlord: Quick, Ladz!
HQ: Big Mek on bike, KFF, (Index)

Troops: 30 shootas, Nob w/PK
Troops: 30 shootas,  Nob w/PK
Troops: 10 shootas, Nob w/PK

Elite: Painboy on Bike

Fast: 12 Warbikes, Nob w/PK
Fast: 11 Warbikes, Nob w/PK

Heavy: 3 smasha gunz

Battalion Detachment
Kulture: Evil Sunz

HQ: Wierdboy
HQ: Zhadsnark

Troops: 10 grots
Troops: 10 grots
Troops: 10 grots

Fast: 2 Megatrakk Scrapjets

1998pts, 104PL


I plan on putting the scrapjets in Teleyporta since they are the only vehicles it does not make sense to leave them vulnerable to shooting.

We'll see how it goes!

Thursday, January 31, 2019

Bringing Kult of Speed to the table.

Viligus Defiant brought us specialist detachments including 4 for the Orks.  

The most exiting of these is the Kult of speed, which allows you to make Speed Freeks fearless if they advanced, and move twice their movement value.

The basic idea is to take a unit of Evil Sunz warbikes, move them 32" the firs turn, shoot without penalty, and then charge thanks to a Deffkilla Wartrike (which also picks up a 5++ relic).

Battalion Detachment
Kulture: Evil Sunz
Kult of Speed Specialist Detachment (-1 CP)

HQ: DeffKilla Wartrike, Skargrim's Snazztrike, warlord: Quick, Ladz!
HQ: Big Mek on bike, KFF, big choppa (Index)

Troops: 30 shootas, 3 rokkets, Nob w/BC
Troops: 30 shootas, 3 rokkets, Nob w/BC
Troops: 30 Sluggas, Nob w/PK

Elite: Painboy on Bike

Fast: 12 Warbikes, Nob w/PK
Fast: 12 Warbikes, Nob w/PK

Heavy: 3 smasha gunz

Battalion Detachment
Kulture: Evil Sunz

HQ: Wierdboy
HQ: Zhadsnark

Troops: 11 grots
Troops: 10 grots
Troops: 10 grots

2000pts, 101 PL, 13(-1) command points

Sunday, January 13, 2019

Showcase: Evil Sunz Looted Viper Deffkilla Wartrike

It took some time but finally finished this project.

I had to order the base off eBay because GW does not make the 150mm oval separately.  It's MDF so it ads a lot to the weight. 






Very happy with how it came out.  I did as much as I could to copy the original model including the 3 twin boomsticks, the snagga claw with chain and spools and the rockets as the Jets.

The warboss is based on a Reaper Bones Mountain Troll model and is magnetized so I can put him on a regular base and run it on foot - to use the Redder Armor someday.




I got 3 150mm bases so the other 2 are going to go under the UFO's which will count as Megatrakk scrapjets.

Thursday, December 27, 2018

Stepping up to a more competitive list: Bad Moons/Goffs


After playing the first month or so of the Codex with what I happened to have in my transport - the Evil Sunz - I've decided it's time to take my list up a notch.
I wanted to try out both Skarboyz and Bad Moons Lootas.  Plus the 4++ bad moons warlord trait.

After that the list just wrote itself.

Battalion Detachment.
Kulture: Bad Moons

HQ: Warboss in MegaArmor (Index), PK, Kustom Shoota
 - Da Killa Klaw
 - Warlord: 4++

HQ: Big Mek (index), KFF, Big Choppa

Troops: 10 Grots
Troops: 10 Grots
Troops: 10 Grots

Heavy: 10 Lootas
Heavy: 15 Lootas


Battalion Detachment
Kulture: Goff

HQ: Ghazzy
HQ: Wierdboy
HQ: Big Mek (Index): KFF, Big Choppa

Troops: 30 Slugga boyz, nob w/PK
Troops: 30 Slugga boyz, nob w/PK
Troops: 30 Slugga boyz, nob w/PK

Elite: Nob w/waggh! Banner
Elite: Painboy, Killsaw

Heavy: 3 Mek Gunz, Smasha Gunz


2000pts, 112PL, 13CP

Seems pretty strait forward: upgrade boyz to skarboyz, run them up with the characters while pounding threats from afar with More Dakka/Showoffs-powered Loota fire hiding behind their grot shields.  The wierdboy will always take Warpath and sometimes I'll upgrade to a warphead for Fists of Gork.

Sunday, December 23, 2018

Looted Viper Deffkilla wartrike, build complete.

I'm going to call this build done.  Can't see much of the Viper but it's there!  Still have to figure out a base as GW does not sell the 150mm base separately yet.  There are some acrylic/MDF on eBay so I'll probably order one after the holiday.

It's going to be Evil Sunz to match the Mek on Jetbike I made. 






Really happy with the Warboss conversion from the Reaper Bones model.  He's magnetized and I plan on making a 40mm base for him to be on foot if I want.

Wednesday, December 12, 2018

Upgrades to Evil Sunz Battlewagon


Finished the 'ard case, killkannon and defrolla for the Evil Sunz Battlewagon.

Amazing to me how much different the model is with everything on it.

Saturday, November 24, 2018

Next list evolution: more Evil Sunz.


So instead of throwing everything out and starting with something completely new, I've decided to make a few changes at a time for a while. There is no end to ideas though, there is so much stuff in the codex that no one list or strategy stands out. I will be playing new and different lists for years!  Heck even the same list with different kultures will pay differently!

Anyway for now I'm keeping the Dakkjets.  And now I've decided to add Tracktor cannons, see if they are as broken as everyone claims.




Still sticking with Evil Sunz, I can't get over how fast they are.  Adding some grots for Grot Shield, keeping the one big unit alive just that much longer.


HQ: Zhadsnark
HQ: Big Mek on bike, KFF, big choppa
HQ: Wierdboy

Troops: 30 shoota boys, 3x rokkit, nob w/BC
Troops: 12 slugga boyz, nob w/PK
Troops: 12 slugga boyz, nob w/PK
Troops: 17 Grots

Elites: 10 tankbustas, nob, 2 bomb squigs
Elites: 10 tankbustas, nob, 2 bomb squigs

Heavy: 3 Traktor Kannons

Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota

Air wing detachment
Kulture: Bad Moonz
Dakkajet, 6x supashootas
Dakkajet, 6x supashootas
Dakkajet, 6x supashootas

Between Loot it! and grot shield my CP won't last but we'll see how it plays out.

Thursday, November 22, 2018

Showcase: Looted Land Raider Evil Sunz Big Trakk

it took awhile due to how much I've been working lately but It's finally done.

Counts as Big Trakk with supaskorcha. It's glorious!







Monday, November 12, 2018

First list with new Ork codex!



I started by modifying the Evil Sunz list I had been playing mainly because it looks cool and the models were already in my case to take to game night ;)

First broken thing I had to try was Bad Moons Dakkajets.  And not just 1, or 2, but 3 in a flyer detachment. 

And I added a 2nd unit of Tankbustas.   I don't think I need the battlewagon but at the reduced cost why not?

Battalion Detachment
Kulture: Evil Sunz

HQ: Zhadsnark
HQ: Big Mek on bike, KFF, big choppa

Troops: 30 shoota boys, 3x rokkit, nob w/BC
Troops: 12 slugga boys, nob w/BC
Troops: 12 slugga boyz, nob w/PK
Troops: 12 slugga boyz, nob w/PK

Elites: 10 tankbustas, nob, 2 bomb squigs
Elites: 10 tankbustas, nob, 2 bomb squigs

Heavy: battlewagon, deffrolla, 4x big shoota

Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota
Dedicated: Trukk, big shoota

Air wing detachment
Kulture: Bad Moonz
Dakkajet, 6x supashootas
Dakkajet, 6x supashootas
Dakkajet, 6x supashootas