Tuesday, August 8, 2017

Dread Mob? Let's try it!

OK, I got seriously bored with the gunline.  It's worse than the old decurion.  But now that I have the 'naut at least built I can try fielding a more mechanized list. 


Going heavy support heavy means fewer command points, but we'll see how that goes. I tend to use them pretty quickly.

Spearhead Detachment
HQ: Big mek on bike, KFF
HQ: Big mek, KFF

Elites: 10 Kommandos, 2x burna, Nob w/BC
Elites: 10 Kommandos, 2x burna, Nob w/BC

Heavy: 4 Lobbas
Heavy: Gorkanaut
Heavy: 2 Dreads, 2x CCW, 2x skorcha
Heavy: 6 kans, 3x rokket, 3x grotzooka
Heavy: 3 kans, 3x big shoota

Super heavy aux detachment
Kill Tank, Bursta kannon, 2x extra twin BS

2000pts, 4 command points

That's every walker I own on the field.  I might try to get more in the future, we'll see.  So I have the lobbas for a bit of back field objective sitting and some more anti-infantry, plus the kommandos for disruption.  They probably won't be first turn though, using them 2nd turn as the walkers get closer sounds like a better plan.  And the Kill tank with it's own KFF mek for even more ranged punch.


Tuesday, August 1, 2017

Gun line part duex

After realizing the VSG was nerfed to uselessness, I needed a new list.

The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action.  3, in fact, to make sure everything is covered. 

I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos.  Lots of backfield pressure.  I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.

ya, kinda like this..

Here is the list:

Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF

Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC

Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas 
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK

Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF

Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots

Elite: Mad Doc

1999pts, 7 command points

I made some slight changes, going from Smasha guns to kannon.  I didn't have too much luck with the smashas, so trying these out instead.  Surprisingly, kannon are almost the same price.  Gives more flexibility too with the d6 shot option.

The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.

Anyway I'll be putting this list on the table tomorrow.  We'll see how it goes.